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CGSociety :: Software Feature
10th February 2009, by Laura Scholl

Up until now shader writing has been left to those with computer science degrees and extensive programming experience. Expert shader writers spend countless hours developing software that describes complex and life-like appearances that other artists incorporate into video games, film, and CAD visualizations. When multiple platforms are needed, from the software rendering of animation sequences to real-time hardware rendering of games, the shader creation process is repeated, often completely from scratch. For many special effects houses and animation teams, this means days if not weeks added to their production schedules. Let’s face it, more hours equal more money spent.

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